Dr. J's Global Campus Blog

Educational Technology in Public School Districts: Fall 2008


This First Look report presents data from a fall 2008 district Fast Response Survey System (FRSS) survey on the availability and use of educational technology. This report from the National Center for Education Statistics within the Institute of Education Sciences includes information on networks and Internet capacity, technology policies, district-provided resources, teacher professional development, and district-level leadership for technology. Findings include:

  • Some 92 percent of districts offered access to online district resources to all elementary or all secondary teachers. About 82 percent of schools offered server space for posting web pages or class materials to all teachers.
  • Districts had written policies on acceptable student use of email (84 percent), social networking websites (76 percent), wikis and/or blogs (52 percent), and other Internet use (92 percent).
  • Of the districts surveyed, 100 percent kept student data in an electronic data system. The percentage of districts that used an electronic system to keep each type of student data asked about in the survey ranged from 80 percent for transportation data to 100 percent for attendance data.

To view the full report please visit
http://nces.ed.gov/pubsearch/pubsinfo.asp?pubid=2010003

Module 6 Group Summaries


Below I’ve included the summaries submitted by each group of their discussions for Module 6. Great work once again everyone! ~ Dr. J


Group 1
Members: Kelly, Megan, Alissa, Sandra, Teresa


What is the most important design component in the 4C/ID model?

In general, everyone agreed that the difference between absorb and do-activities is in the action. Active learning is a part of do activities. All of us had a variety of applications ranging from English to math to business. Sandra had a nice visual showing the pyramid of skills. (See below).

In light of the question concerning media, we all agreed that it is not necessary to use all media at all times; in fact, using all types of media can overload the student. Some interest was generated about learning disabilities and special education. Just when is too much, well, too much? This would be a topic that a number in our group would like to discuss. We were in unanimous agreement about the media principles. What follows is Sandra Crowe’s review with her timely pyramid:

How would you describe the difference between absorb-type and do-type activities? Provide a simple example of instruction that applies each.

The difference between absorb-type and do-type activities is that absorb-type activities are trying to connect or link the activity to something already known. The key word here is connect because the activity is connecting a previous learning activity to the current learning activity.

Examples of absorb-type activities are:

  • Pondering or contemplating a decision based on a past experience.
  • Stories which recall events or experiences.
  • Job aids which reflects procedures on a job.
  • Research on a well learned subject.
  • Original work which is genuine e.g. thesis

Connect activities are used when an application is crucial or not adequate, the subject is a general topic, when learners doubt the material and/or when learners cannot make the connection by themselves.

Kirkpatrick’s 4 levels of evaluation identify progressive steps in assessing training effectives. Each evaluation is based on the information from the previous level.

pyramid

Evaluation always begins with Level 1 – Reactions and progresses up the pyramid. As the evaluation progresses, the measurement becomes more precise and requires more time-consuming and rigorous analysis.

Examining each level in closer detail, the first level, Reactions, focuses on the learner and measures the learners’ reactions. The next level, Learning, measures what the learner has learned by assessments, pre-tests and post-tests. The third level, Transfer, attempts to determine if the learner has transferred the knowledge to the real world. Evaluating this level is more difficult because each learner may transfer the knowledge at different times thus leaving an open-end completion for evaluation. The fourth level, Results, are the calculation and reporting of the final results for management.


Group 2
Members: Bruce, Shari, Jaquenette, Mary, Liz


How would you describe the difference between absorb-type and do-type activities? Provide a simple example of instruction that applies each.

In instructional design of an e-learning program the first step is to define the goal of the learning. After a goal has been decided upon objectives are written to clearly obtain the goal. In the process of completing the objectives of the course, various learning activities are chosen to promote learning. “Learners complete learning activities in order to learn. There are usually three types of learning activities required: the learner absorbs knowledge by reading or watching; the learner does practice or discovery activities to deepen learning; and learners complete activities designed to connect what they are learning to their lives and work” (Horton, 2006, p. 9).

Specifically, absorb-type activities “consist of information and the actions learners take to extract and comprehend knowledge from that information…the learner may be physically passive yet mentally active” (Horton, 2006). They are used when “learners need a little information,” to “extend current knowledge,” in preparation of do-type activities. Some common types include presentations, storytelling, readings, and field trips. On the surface, these activities seem passive; however, the purpose of the activities is for the learner to obtain information. Absorb activities should draw the learner in; grab their attention; engage them. Learners should become mentally active. Horton (2006) suggests absorb activities are best with “highly motivated learners”, this may be because the onus of active engagement remains on the learner.

An example of an absorb-type learning activity would be the various reading assignments that are involved with the HRE 472 course. Some of the reading material is from textbooks and some is from research articles that further support the module topic. The student is challenged to “consider, select, combine, judge, and process information” (Horton, 2006, pp. 103-104).

With the do-type activity the learner is made to apply the information that was presented with through the absorb-type of learning activity. Horton reminds us that “do-type activities transform that information into knowledge and skills” (Horton, 2006, p. 105). Once our learners have gained the necessary knowledge, they are ready for activities that will allow them to put what they know into practice. Do-type activities might include hands-on, teamwork, case studies, role playing, games, and simulations (Horton, 2006). These activities require students to discover, parse, decode, analyze, verify, combine, organize, discuss, debate, evaluate, condense, refine, elaborate, and, most importantly, apply knowledge” (Horton, 2006, p. 105).

An example of a do-type activity from the HRE 472 course is the case analysis, considered a “discovery” do-type activity. The process was dependant upon completing the readings; a pre-requisite absorb-type activity. Then based on the information learned in the readings, apply it to a contextualized case-study.

In conclusion, the one most interesting parts of our group discussion was not the definitions of specific learning activity types or examples, rather understanding if absorb activities require an “active” role on the part of the learner. The group did come around to agreeing “active” engagement with an absorb-type activity yields the most success, while not necessarily a requirement.

References:

Horton, W., (2006). E-Learning by Design. John Wiley & Sons, Inc., Published by Pfeiffer

em>Must we always incorporate all media formats (text, audio, pictures) as part of our instructional messages?


With the advancement of technology and the large amount of multimedia choices available to the instructional designer, the novice may decide the more media used in the design of e-learning courses, the more effective the learning. In fact, early instructional designers may have thought it was best practice to include all forms of media (text, audio, and pictures) to address the learner’s individual learning style. This is not necessarily true. Research reveals the “greater complexity of media does not necessarily ensure more learning” (Clark & Mayer, 2008, p. 19).

With the emergence of the “cognitive theory of multimedia ” it was recognized that: (Clark and Mayer, 2008. p.121):

  1. Learners have separate verbal and pictorial channels for processing information
  2. Each channel has a limit on the “working memory” (cognitive load), and the amount of information that can be processed
  3. Learners work to build connections between verbal and pictorial

Based on these assumptions, Clark & Mayer (2008) indicate presenting all forms of media (text, audio and pictures), is redundant and ineffective. It is recommended that both the verbal and pictorial channels be engaged, however should not overwhelm the learner. For example, if graphics are used, Clark & Mayer (2008) recommends the use of an audio narrative, rather than on-screen text, to prevent cognitive overload of the visual channel. “The psychological advantage of using audio results from the incoming information being split across two separate cognitive channels – words in the auditory channel and pictures in the visual channel – rather than concentrating both words and pictures in the visual channel” (p. 100). Clark & Mayer call this repetition of both an audio narrative and on-screen text with a visual graphic the redundancy principle. “According to the cognitive theory of multimedia, adding redundant on-screen text to a multimedia presentation could overload the visual channel” (p. 122). Additionally there learners are working harder when all forms of media are presented, processing more connections between the verbal and pictorial channels.

Therefore, based on the redundancy principle it is not recommended all forms of media are always used. The theme here is “less is more” with all media. Media will be effective if it is used only to support the learning that is defined by the objectives.

References:

Clark, R. C., & Mayer, R. E., (2008). e-learning and the science of instruction. John Wiley & Sons, Inc. Published by Pfeiffer


Group 3
Members: Lisa, Drew, Zack, Bob


Clark and Mayer’s (2007) redundancy principle addresses the somewhat confusing question of how to best present instructional messages. The information acquisition theory essentially suggests “the more the merrier” when it comes to presenting information, thereby agreeing with the use of written text with redundant audio alongside graphics (Clark & Mayer, 2007). While this approach makes sense on the surface; presenting information in as many forms as possible simultaneously to ensure that you cover every learning style; Clark and Mayer (2007) disputed this claim due to the likelihood of it leading to cognitive overload.

According to Clark and Mayer (2007), the cognitive theory of multimedia learning is based on three essential assumptions:

  1. All people have separate channels for processing verbal and pictorial material.
  2. Each channel is limited in the amount of processing that can take place at one time.
  3. Learners actively attempt to build pictorial and verbal models from the presented material and build connections between them (p 121 – 122).

processing

Clark and Mayer (2007) recommended the use of audio (without text) to accompany graphics to ensure that the learners’ audio and visual channels are simultaneously stimulated without overloading them. Using written text with redundant audio narration puts too much strain on the limited processing capacity of the learner; thereby diminishing learning. Another risk of using redundant audio and text is what Clark and Mayer termed extraneous cognitive processing, or comparing the audio to the written text during the presentation. This action wastes cognitive capacity and distracts from learning.

There are some situations, however, when using redundant audio and text can prove beneficial to learning. When screens do not present graphics, redundant text can be used to stimulate the learner’s visual channel while the audio plays. IN this instance, the redundant text reinforces the audio narration instead of diminishing the ability of the learner to access the information (Clark & Mayer, 2007). One other instance where redundant audio and text can prove beneficial to learning is when the language is too complex for the learner either because it is a second language or because various learning disabilities. In this case, the redundant text and narration benefits the learner once again through stimulation of both auditory and visual channels (Clark & Mayer, 2007). In principle two, they discuss special conditions that would warrant breaking the first principle. Some examples they provide include:

  • When the presentation has no other graphical representation provided
  • When time is provided to adequately process the information being presented
  • When it is more demanding for the student to process the narration versus the text-based form

We can’t always include audio, written text, and graphics in every instructional message. We have to be cognizant of our audience and the material we want them to engage with. Clark and Mayer (2007) suggested that in most cases, we should limit ourselves to one stimulus per channel to avoid overload and distraction while keeping in mind that redundancy can be beneficial in certain circumstances. Other aspects not mentioned above deals more with regulations and costs. It may not be possible to create and support truly dynamic learning content within time lines or available budgets although some of this is being alleviated with open source applications and the growing abundance of Web resources and platforms. Another consideration concerns governmental regulations that are forcing compliance of educational materials with new laws to provide reasonable accommodations to learners with special needs.

References

Clark, R., & Mayer, R. E. (2007). e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning (2 Har/Cdr ed.). Washington D.C.: Pfeiffer.

Absorb-type activities, according to Horton (2006, p 47), “inform and inspire.” The essence of these activities center around reading, listening, and watching that can be utilized in both passive and active learning activities. These activities are driven or controlled by the instructor or the designer responsible for their creation. Some common learning traits a learner goes through with these activities include “perceiving, processing, consolidating, considering, and judging the information” (p 47). Activities such as presentations, storytelling, readings, and field trips commonly are associated with absorb-type activities.

Do-type activities, according to Hoton (2006), “are the verbs in learning” (p 105). These activities are within the active plane taking learning beyond the typical passive one. Learners are out “seeking, selecting, and creating knowledge” (p 105). The key component with do-type activities is that learners are working to apply knowledge but other components such as “discover, parse, decode, analyze, verify, combine, organize, discuss, debate, evaluate, condense, refine, [and] elaborate” (p 105) play a part in them as well. Some common activities that fall into this category are practice activities, discovery activities, as well as games and simulations.

From the descriptions above, they differ in respect to the physical plane. Both lead to active states in terms of mental processes but do-type has an active presence whereas absorb-type has a passive presence in terms of physical-based learning. Absorb-type is more about the learning being mentally active absorbing information in the form of reading, listening, and watching. Do-type activities are more about putting the learning into action working to apply their knowledge.

Bob is currently working to develop the content for an upcoming course regarding environmental studies with the topic of water. There are eight faculty members contributing to the content being used for the online course using a multidisciplinary approach to the course. There are many examples of each within the course but we will focus on two key aspects here. Towards the end of the course during a unit on biology, the students will be taken on a field trip. The trip will be to two different area watersheds to view the surroundings and take measurements that will test for active biological life in those areas. They would have been exposed to information prior to the trip regarding effects of people, farming, and industry on our water supplies. Ultimately they will be viewing the results to process the test results to consider the effect our lives have on the world around us. This activity is centered in the absorb-type learning activity arena. Earlier in the course during the earth science unit, they will be exposed to information and data regarding the world water supply and general consumption information by people as well as views on water not being a truly renewable resource. During this unit they will begin processing their personal water use. By the end of the unit they will work to develop and implement a plan on reducing their personal consumption to reduce their water use footprint in the world. Ultimately they will be working to apply their knowledge by evaluating and analyzing their water use to develop a plan to significantly reduce their personal consumption. This activity sits firmly in the do-type learning activity area.

Drew offered up an example of using a do activity in instruction as being a math practice activity. The instructor could use a web or computer based math practice site. They would assign a student the appropriate level of math problems to complete on the site. Then the student would interact with the program to complete the problems and be provided feedback as they complete a problem and then move on to the next. Ideally the instructor can get a report or view the student’s results and then follow up with additional math instructions on the area/ topic that the class is having the most trouble. This would be a drill-and practice activity (Horton, 2006). Some examples of sites that might be utilized: http://www.aaamath.com/ , http://www.math.com/students/practice.html , http://www.thatquiz.org/ . An example of using a absorb activity in instruction would be a screen capture demonstrating the navigation of a new system to the user. To be successful the demonstration would need to make sure it grounds the learner on where their starting point is and also provides close up so details can be seen. Since the user is absorbing this for the first time it should be done slowly and provide the users the ability to replay or pause as needed. Not to over load the user the demonstration should also be kept short or broken up into smaller components (Horton, 2006). This would be a software demonstration or a show me activity (Horton, 2006).

Lisa located an example of instruction which applies absorb-type here: http://searchcrm.techtarget.com/feature/Salesforce-com-CRM-demonstration-screencast. This CRM software does a very good job augmenting user’s current knowledge with a comprehensive video tutorial library. Software demonstration is an important tool which assists and augments the learner experience. Some advantages of demonstrations can be the need to provide performance support on a simple task. However, the lack of interactivity is certainly a weakness. Discovery activities allow the learner to explore. This exploration leads learners to through trial and error to discover on their own. Discovery learning should be used when you want to use exploratory learning, reveal principles, or stimulate curiosity (Horton, 2006). This example http://virtuallaboratory.colorado.edu/vbalance6.swf is a virtual laboratory. Learners interact with a system to discover principles and refine thinking.

Zack presented a trip to the Field Museum after studying a unit on Ancient America that will update learner’s knowledge on recent scholarship and extend their knowledge by exposing them to artifacts and presentations that enrich prior learning. Sticking with my Ancient Americas example, a good do-type activity would be asking students to calculate today’s date using the Mayan Long-Count Calendar after studying its conception, purpose, and use. This would be an example of a hands-on practice activity that would help learners better understand how the Maya perceived their world. In the brief examples of Ancient Americas studies that I presented here, we see learners absorbing information about the Maya at the Field Museum that updates and extends previous learning. This can be done online as well as the Field Museum’s website has a very thorough teacher’s section that does a great job of presenting this particular exhibit. We also see students manipulating an ancient calendar (which is a very complex cognitive task, let me assure you) to better understand how the Maya perceived the world. The best way to understand the wild rumors surrounding the prediction of the end of the world in 2012 is to manipulate the Mayan Long Count Calendar to see that it simply refers to the end of one cycle and the beginning of another.

References

Horton, W. (2006). e-Learning by Design. Washington D.C.: Pfeiffer.

Export / Import Your Blog


If you would like to take your blog with you at the conclusion of the course (and, I recommend that you do) so that you can continue to add to your blog in the future, I recommend setting up a free WordPress hosting account at either WordPress.com or Edublogs.org.

After having done so, you can then follow the steps provided in this quick screencast to very easily export your Global Campus Edublog and import into any other WordPress blog that you setup.

I personally successfully exported a copy of my blog to http://blogs.edtechsandbox.com/jrhode as an example.

How to Create a “My Map” in Google Maps


Have you ever wanted a customized map for a special trip or event? Give Google’s “My Map” feature a try. Here’s a quick video that explains how to create a customized map in Google Maps.

What applications do you see for customized maps in education? Post a comment with your ideas for how customized mapping can be utilized in education.

Recommended Books on Web Design


From time to time I’m asked what books I recommend for someone interested in learning more about Web design. For those interested in a bit more step-by-step guidance with the basics of Web design, here are two books that I have in my personal library and I highly recommend.


Learning Web Design: A Beginner’s Guide to (X)HTML, Style Sheets, and Web Graphics (3rd ed.). ISBN 10: 0-596-52752-7

Learning Web Design

This thoroughly revised edition teaches you how to build web sites according to modern design practices and professional standards. Learning Web Design explains:

  • How to create a simple (X)HTML page, how to add links and images
  • Everything you need to know about web standards — (X)HTML, DTDs, and more
  • Cascading Style Sheets — formatting text, colors and backgrounds, using the box model, page layout, and more
  • All about web graphics, and how to make them lean and mean through optimization
  • The site development process, from start to finish
  • Getting your pages on the Web — hosting, domain names, and FTP

Learning Web Design starts from the beginning — defining how the Web and web pages work — and builds from there. By the end of the book, you’ll have the skills to create multi-column CSS layouts with optimized graphic files, and you’ll know how to get your pages up on the Web.

The book includes exercises to help you to learn various techniques, and short quizzes to make sure you’re up to speed with key concepts. If you’re interested in web design, Learning Web Design is the place to start.


The Non-Designer’s Web Book: An Easy Guide to Creating, Designing, and Posting Your Own Web Site (3rd ed.). ISBN: 0-321-30337-7

Non-Designer's Web Book

If you think web design is beyond your reach, or if you want your existing web site to look more professional, this thoroughly updated classic is the place to turn! In these pages, best-selling authors Robin Williams and John Tollett share the creative ideas, useful techniques, and basic design principles that are essential to great Web design-all in the context of the most current technology, software, and standards. Throughout, the authors’ aim is to inspire you and spark your creativity rather than sedate you with pages and pages of code. To that end, you’ll find loads of real-world examples, interesting illustrations, and the simple instructions you need to implement the techniques and concepts described in these pages.

The Machine is Us/ing Us


How do you define Web 2.0? Here’s a quick video that provides an insightful perspective…

I’d love to hear your definition of Web 2.0. Leave a comment with your definition!

Ideal Online Social Networking Course


I’m collecting ideas and suggestions for a 1 month professional development course I’m designing that will cover social networking strategies for distance learning.

Here are a few details about the course…

  • 4 week course taught as an advanced online seminar offered by Illinois Online Network as part of the Making the Virtual Classroom a Reality course series
  • 4 modules, 1 week per module
  • 5 to 10 hours per week of engagement and interaction time to justify 4 continuing education units that would be granted for it
  • all required “textbook” readings should be freely available online
  • Moodle will serve as the learning management system for the course, but other free social networking technologies can be incorporated where they add value to the course
  • target date for course to launch: March 2010

What would the ideal online social networking course consist of? What texts/readings should be included? What technologies should be discussed? What activities should students engage in?

Leave a comment here with your ideas, suggestions, and resources! I’m also collecting suggestions on Google Wave at the wave titled, “Ideal online social networking course?” that is available by searching with:public tag:ion

Google Wave


Google Wave is a

…web-based application that represents a rethinking of electronic communication. Users create online spaces called “waves,” which include multiple discrete messages and components that constitute a running, conversational document. Users access waves through the web, resulting in a model of communication in which rather than sending separate copies of multiple messages to different people, the content resides in a single space. Wave offers a compelling platform for personal learning environments because it provides a single location for collecting information from diverse sources while accommodating a variety of formats, and it makes interactive coursework a possibility for nontechnical students. Wave challenges us to reevaluate how communication is done, stored, and shared between two or more people

(7 Things You Should Know About Google Wave).

Google Wave is currently only available in a limited preview but I’ve been fortunate to receive access. I’m personally using Wave to design a new online social networking course that I am working on developing for the Illinois Online Network and am finding the tool to have a lot of potential! More about that project in another post.

I have received a few invites that I can give out to others who would like to try to Google Wave. If you’d be interested in giving Google Wave a try, please leave a comment here with the email address you’d like to have the invite sent to and if I still have an invite available, I’ll send one your way!

Elf Yourself


Here’s a video of my family enjoying the holidays…elf style!

I know this has nothing to do with our course…but, it was fun to make the video! You can make your own at elfyourself.com

Module 4 Group Summaries


Below I’ve included the summaries submitted by each group of their discussions for Module 4. Each group is to be commended for a great week of discussions. Groups will continue to share summaries of their interactions and conclusions reached during the final group discussion activities in Module 6. ~ Dr. J


Group 1
Members: Kelly, Megan, Alissa, Sandra, Teresa


What is the most important design component in the 4C/ID model?

Group one exhibited three reactions initially to the 4C/ID model: one individual felt that all components were equal, one individual felt that JIT was the most important component, and three felt that the learning task was certainly the most important of the four. Crowe notes that the 4C/ID model is somewhat different from other models: 4C/ID focuses on the integration and coordinated performance of task-specific skills rather than knowledge types, context,or media delivery of presentations and the model makes a critical distinction between supportive information and JIT (Just in Time) information.

Cohorst succinctly states that “this first component is essential, because it is the foundation upon which the other design elements are centered around. The learning tasks are created to promote schema construction and also sequenced in such a way to be the backbone of any training or learning” (Van Merrienboer, Clark & Croock, 2002). However, Carrillo noted that JIT is really a part of all components because a learner must be given constant feedback. Crowe and Carrillo agreed that without just-in-time feedback/information a learner would always be a learner and not a master.

Although components 2, 3 and 4 are vital to effective complex learning, they are all centered around the “learning tasks”. Since the learning tasks could be seen as the goal or product of the blueprint for these other complex learning components, it seems to be the most important aspect of design.

In the end, everyone did agree that a learning task is the foundation of the whole design. All of us note in our responses that it is hard to separate these parts because all four components play such an important role in any kind of e-learning; Carrillo notes that all parts fit hand-in-glove and Ankenbrand noted that all the components interrelate.

Do you agree with Jochems, van Merrienboer, and Koper’s definition of “learning technologies”? Why, or Why not?

Our group cautiously agrees with the Jochems, van Merrienboer, and Koper definition of learning technologies: that they are a bridge between the design and the actual implementation of both the skills and the cognition of e-learning. I say “cautiously” because other factors, as noted by our group play an important role: involvement and motivation (Crowe), the instructor (Cohorst), and the objectives themselves (Ankenbrand).

References

Jochems, W., van Merriënboer, J., & Koper, R. (2004). Integrated E-Learning: Implications for Pedagogy, Technology and Organization (Open and Flexible Learning). New York: RoutledgeFalmer.

Van Merrienboer, J.J.G., Clark, R.E., & Croock, M.B. (2002). Blueprints for complex learning: the 4C/ID model. Educational Technology Research and Development, 50(2).


Group 2
Members: Bruce, Shari, Jaquenette, Mary, Liz


Question 1: What would be the most important design component in the 4C/ID model?

In this module, we learned that the 4C/ID model is made up of four components: 1) learning tasks, 2) supportive information, 3) procedural information or just-in-time information, and 4) part-task practice. In order for learners to grasp complex learning, all four components are necessary (4C/ID – EduTech Wiki, 2009; (van Merrienboer, Clark, & de Croock, 2002).

We also learned that we were split when considering this question regarding the most important design component. Two members felt that the learning task itself was the most important. At its core, it is what makes this design process different considering the “whole-task” and the relationships between smaller task procedures. In addition, von Merrienboer and Kirschner (2008) cite that using this holistic approach resolves three common educational problems.

  1. Compartmentalization of learning; teaching knowledge, skills and attitudes separately
  2. Fragmentation of knowledge; not helping students understand the relationship between knowledge
  3. The transfer paradox: Using instructional methods that are efficient however not appropriate for the transfer of learning

Although the learning task is needed to learn, other members felt that the just in time information provides the building blocks needed to learn. The Just In Time component means just what it says, presenting a segment of information at the right time to help the learner to pull it all together so that it makes sense to him. In other words, you would not teach a young learner to read a micrometer that measures in thousands of an inch if he could not read a twelve inch ruler.

Also important, is the fact that learning tasks need to be ordered with the simplest tasks first, leading into more complex tasks. The model categorizes these tasks into “task classes” organized according to whether a task can be completed using the same information or whether more information or “elaboration” is needed to complete the task.

Even with the varying opinions, very valid points were made and the group would agree that all components are very important in complex learning.

Question 2: Do you agree with Jochems, van Merrienboer, and Koper’s definition on “learning technologies” on p. 7? Why or why not?

With the advancement of e-learning, educational communities are facing a new innovative approach to educational methods, approaches and competencies. With the advancement of technology, new educational opportunities are becoming available at work, at home and in education. Jochems, van Merrienboer and Koper, 2004 are discussing “how an integrated approach to e-learning can cope with the societal and technological changes and move in the direction of complex learning, high flexibility, and integration of learning and working” (p. 2). The authors concerns seem to be from the standpoint that technology is a useful tool but it should not be used just from a technological standpoint. The pedagogical methods and organizational methods of instruction should be considered first and the technologies that will enhance the pedagogical methods and organizational methods should then be chosen. The authors also discuss three approaches regarding the use of technology as follows: (p. 5-6)

  • Technology in the lead, is arriving at solutions that are pedagogically poor and organizationally unmanageable, or simply too expensive.
  • Pedagogy in the lead, risks delivering solutions that are technologically and organizationally poor, that is to say good ideas that cannot be implemented in the current techniques.
  • Organization in the lead, frequently leads to pedagogically and technologically poor solutions.

The group overall agreed with the authors and their definition of learning technologies. Learning technologies do play an important role in education today – whether that education is face-to-face or online.

References

4C/ID – EduTech Wiki. (2009, April 20). Retrieved November 27, 2009, from EduTech Wiki: http://edutechwiki.unige.ch/en/4C/ID

Jochems, W., van Merrienboer, J., & Koper, R. (2004). Integrated e-learning: Implications for pedagogy, technology and organization. London: RoutledgeFalmer.

van Merrienboer, J. J., Clark, R. E., & de Croock, M. B. (2002). Blueprints for complex learning: The 4C/ID-model. Educational Technology Research and Development, 50(1), 39-64.


Group 3
Members: Lisa, Drew, Zack, Bob


What is the most important design component in the 4C/ID model?

The 4C/ID created by van Merrienboer is comprised of four components being learning tasks, supportive information, procedural (just-in-time) information, and part-task practice structured for the design on complex learning (Wikibooks, 2009). According to van Merrienboer, Clark, and Croock (2002), complex learning is “involved with achieving integrated sets of learning goals – multiple performance objectives” (p 40). The concept is that real-life task performance (the whole) is the main aspect with organizing learning skills (the parts) around achieving that task. This model takes care of three shortcomings in previous models (p 39):

  • Focuses on the integration and coordinated performance of task-specific constituent skills rather than on knowledge types, context or presentation-delivery media
  • Makes a critical distinction between supportive information and required just-in-time information
  • Traditional models use either part-task or whole-task practice; the 4C/ID model recommends a mixture where part-task practice supports very complex , “whole-task” learning

Learning tasks (Component 1) are considered the backbone of the 4C/ID model. These can either be handled as real or simulated environments. A key aspect is that the sum of the tasks lead up to the whole task and should be structured as engaged learning activities versus studying about those skills. Learner support is the piece where scaffolding comes into play. The tasks are arranged or group with tasks with a group typically being of similar complexity. The tasks are scaffolded in a way that learner support diminishes as the learner progresses through that task group. Learner support is once again raised for the next task group and this pattern is repeated. The learner support is comprised of these four elements (p 45):

  • Given state that the learner is confronted with
  • Criteria for an acceptable goal state
  • Sequence of operators that enable the transition from the given state to the goal state
  • Problem-solving process

Supportive information (Component 2) is commonly referred to as “the theory.” It is considered the connecting bridge between what a learner already knows (experience) and the work that they must complete. Therefore it must include information that allows the learner to productively work on the task and be able to truly learn from the task. Important pieces of this component are mental models (how the world is organized), cognitive strategies (why it is organized in a way), and cognitive feedback (create reflection by the learner on their processing).

Just-in-time information (Component 3) is dealing with recurrent aspects of the series of tasks. This would be ways it relates to different problem situations. A term called fading is applied with JIT information where it is reduced as the learner achieves more expertise in the learning process. JIT incorporates information displays (small amounts of information to prevent overload), demonstrations and instances (allows seeing the current skill within the whole-task), and corrective feedback (immediate right-wrong response).

Part-task practice (Component 4) is necessary when a “high level of automaticity of particular recurrent aspects is required.” This is when the learning tasks themselves aren’t enough practice to support the learning. This includes practice items (practice makes perfect idea), JIT information for part-task practice (accurate performance of a recurrent task), and overtraining (extensive training to make task automatic).

Having one set component within our group was not easy on this one. Zack was partial to learning tasks and Lisa was partial to supportive information being the most important. Lastly, Bob viewed it more from the point that the pieces (listed components) are not enough individually but the whole is what was important meaning that the unmentioned component of balance between those four main components is the most important. We could see each other’s views and relate to the reasoning. Below are the specifics on the first two options of learning tasks and supportive information.

Seeing as the 4C/ID model begins with concrete, authentic tasks designed to construct schema that enable learners to apply the learning to new scenarios, I vote for “learning tasks” as the most important design component. Learning tasks are those things that are most essential, for example, “How to create a lesson plan” is a whole task that can be taken in many pieces, some of which can be dealt with by stressing automaticity (your plan needs to include standards, goals, rationale, and outlines of lessons, etc…) and others that fit the non-recurrent aspects (while structure of individual lessons is relatively recurrent, the actual content is case-specific, or non-recurrent). The other elements are very important; you wouldn’t get far without connecting new learning to some existing schema; but without the overall context of a given task it would be very difficult to do anything meaningful with it.

As Merrienboer, Clark & Croock (2002) stated, “supportive information provides the bridge between what learners already know and their work on the learning tasks” (p.46). Bridging what the learner already knows and being able to provide support that will allow them to apply to another task or build upon that knowledge is the goal. Supportive information helps students develop and connect the new and old knowledge together to provide a better over all understanding. To help build the new relationships this component uses mental models, cognitive strategies, and Cognitive feedback.

References

Instructional Technology/Models of Instructional Design. (2009). In Wikibooks, collection of open-content textbooks. Retrieved November 29, 2009, from http://en.wikibooks.org/wiki/Instructional_Technology/Models_of_Instructional_Design

Merrienboer, J. J. G., Clark, R. E., & Croock, M. B. (2002), Blueprints for Complex Learning: The 4C/ID Model. Educational Technology Research and Development. 50(2).

Do you agree with Jochems, van Merrienboer, and Koper’s definition of “learning technologies” on page 7? Why, or why not?

Jochems, van Merrienboer, and Koper (2004, p 7) stated that learning technologies “can be considered as a means of formalizing pedagogical and organizational thinking in such a way that it can be implemented in a technical solution.” They really are speaking more on the approach to eLearning by the balance between (learning) technology, pedagogy, and organization. Glynn (2001) presented on technology relating to pedagogy. He summarized similar ideas clearly distinguishing the valuable role it plays with its needs to be used appropriately (speaking to organization and instructional design) and that pedagogy is supported by its use. This goes directly into ideas presented by Jochems, van Merrienboer, and Koper (2004) where they present the balance between pedagogy, technology, and organization and provided this pictorial representation.

systems approach

They further state that “the development and use of learning technologies” can allow for higher levels of pedagogical implementations and efficiency within the organization while allowing for greater interoperability with respect to technical aspects.

In our opinion, Jochems, W., van Merrienboer, J. & Koper, R. (2004) took a “systems” approach to the definition of learning technology which seems to place such tools in the hands of designers more so than learners. Our default perspective is that of a learner, so my initial thoughts on the definition of learning technologies lean more towards something that learners directly use to assist in learning. We don’t so much disagree with them as question their seemingly narrow definition. History has taught me to be weary of narrowly defined concepts in a field full of unknowns (The Earth is the center of the universe). There was also the feeling of negativity around the concept base with their use of “So-Called” to begin the discussion. Overall they did fall into line with one theme we have heard before, pedagogy then technology. In this respect, they focused on learning technology must always be implemented with thought and consideration to organization and pedagogy.

References

Glynn, G. (2001, July 8). What is the Role of Technology in Pedagogy. Retrieved on November 29, 2009 from http://gaps.cpb.ouhsc.edu/ebir/meeting/talks01/GG.ppt

Jochems, W., van Merrienboer, J. & Koper, R. (2004). An introduction to integrated e-learning. In Wim Jochems, Jeroen van Merrienboer, & Rob Keper (Eds.) Integrated E-Learning: Implications for pedagogy, technology and organization (p. 1-12): Routledge Falmer.